Ten great designs of 2010

Published on
Jun 29, 2010

Experienced web designers know that a great web design can be separated to three basic categories: Informational / Functional / Promotional, where Informational category is of course is of the foremost importance since it's primary. For this article however, it will be implied that if the main website's commodity is information then it's Informational, for example a news website, or any entertainment website like YouTube where the visitor in a relaxed or passive state of mind can be instantly updated on what's going on in the World. The other category is Functional and it's primary commodity is functionality. It's an 'active' content, where a visitor can interact with machine, or another human by playing a game, or chatting or building a 3D world etc. Other examples for the Functional category include: calories calculators, online shops, online games, governmental organizations, or search engines.

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Published on
Jun 18, 2010

The modern belief can explain many different things. One amongst them is the reason why you are here. Whilst the majority of great minds are facing other important challenges such as exploring different planets and struggling with the main proof for an abstract pleasure and it's relevance to subjective life, I will not try to to continue the line! Instead let me bring you really good news!

We're gonna understand what are web design patterns! It will take some time to achieve this goal, but we're on a mercy of civilization / modernization / etc.. aren't we?

So before we start, please note that this website, is under development. Not heavy devlopment, not construction - as it was told long time ago - but, under development, which means, it builds itself!

Please DO WAIT Till We're Ready!!!

Published on
Feb 19, 2010

And there are the famous Design Patterns. Brought to life by Christopher Alexander they bacame very familiar and useful. And yet, many confuse the name of the method with other things in life. The word Design, is indeed related to construction / creation / building not only structures for humans, but any structure that has any use. And when talking about use or functionality, we are touching the other 'extreme'. So on one hand we have pattern, and on the other - functionality. According to Gregory Bateson, they are indeed one. Like rigidity and imagination, that can not be separated (rigidity alone is death alive, and functionality alone is insanity), functionality and patterns do have very common whole, and my intention is to try to find the rules that create this whole, and also the rules that create these rules, or meta-rules. Let me define this whole as functiopatternology (for the lack of a better name). In our modern world, we can not notice the enormous economical 'progress' which is expressed in supply of different kinds of goods, or, commercial products. They all are supposed to satisfy human needs and desires. Let's take a look at a slice called 'private vehicles'.