Bringerr Inc.

Please DO WAIT Till We're Ready!!!


From 2010-02-19
With respect to: 

And there are the famous Design Patterns. Brought to life by Christopher Alexander they bacame very familiar and useful. And yet, many confuse the name of the method with other things in life. The word Design, is indeed related to construction / creation / building not only structures for humans, but any structure that has any use. And when talking about use or functionality, we are touching the other 'extreme'. So on one hand we have pattern, and on the other - functionality. According to Gregory Bateson, they are indeed one. Like rigidity and imagination, that can not be separated (rigidity alone is death alive, and functionality alone is insanity), functionality and patterns do have very common whole, and my intention is to try to find the rules that create this whole, and also the rules that create these rules, or meta-rules. Let me define this whole as functiopatternology (for the lack of a better name). In our modern world, we can not notice the enormous economical 'progress' which is expressed in supply of different kinds of goods, or, commercial products. They all are supposed to satisfy human needs and desires. Let's take a look at a slice called 'private vehicles'. This slice has relatively expensive distribution of prices. All of them are designed to supply majorily only one function, namely - transportation. Yet, there are thousands models of them. The form, or pattern is the easiest distinctive hallmark that differentiates between them. So we are ready to analyse the *hallmarks* of the less expensive, and more expensive, what makes that difference that creates the difference (so maybe we could be more attentive to it, or maybe, would like to create one by ourselves, or just for philosophy or fun of it). The more expensive --some text was intentionally deleted by the author-- are usually more pattern-rich. .. Too-rich in terms of patterns, would again create the noise, which is, (...like sand if you will) undesireble. --some text was intentionally deleted by the author-- There are several simple geometric forms in all the architecture: circle, triangle, rectangle etc. But rectangle divided by 3 parts in 3D, when two parts are closer or deeper, makes a simple wall more interesting. And not only that, it creates by intention or not *a new functionality*. For example, it can create shadows, where more 'weak' plants can peacefully live. --some text was intentionally deleted by the author-- Examining History in terms of functiopatternology can be interesting. Take Egyptian pyramids for example. By trying to avoid any mythical proposition, let's try to understand with the help of FP-logy what could be their use, given the form, or the pattern. The simplest answer can be found in nature, where there is a lack of strict mathematical forms. The nature in the bare human eyes looks more 'rounded', 'approximate', 'rude' etc. The mountains, the surface of water whether it's a river or a sea (near the spectator), the plants, the animals the four classical elements (air or gas, water, fire, earth) all look non-perfect. And amongst these chaotic paintings, the pyramids induced some kind of out-of-body experience, a kind of super-natural paralyzing feeling, pleasant, or dreadful, but in any case, deserving adoration. --some text was intentionally deleted by the author-- And there we are. And like Aldous Huxley's description of the biological terra incognita - the physical parts of our mind, or our brain if you please - they are genetically coded to make the choices. And there is the probably these virgin oases which can become at least an interesting journey for the discovery which lays beyond the subject of this theme.